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.: September 2001Mode(s),Baldur's Gate II: Shadows of Amn is a developed by and published. It is the sequel to (1998) and was released for in September 2000. Like Baldur's Gate, the game takes place in the —a fantasy campaign setting—and is based on the 2nd edition rules. Powered by BioWare's, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world.Set in the fictional Forgotten Realms, much of Baldur's Gate II takes place in and around, a city in the country of. Opening shortly after the events of Baldur's Gate, the game continues the story of the protagonist, Gorion's Ward, whose unique heritage has now gained him or her the attention of Jon Irenicus, a powerful and sinister mage.

The storyline revolves around the machinations of Irenicus and the player's encounters with him.Development began in January 1999. BioWare set out to improve upon the first Baldur's Gate in every way possible. From a list of constructive criticism—compiled from the suggestions of fans, reviews, and internal suggestions—a list of features to be added to the game was distilled: some of these were 800 x 600 resolution, 3D support, and character kits. In Baldur's Gate, the game's engine and content were being developed at the same time; whereas in Baldur's Gate II, the engine was running from the start. Having a completed engine meant they could direct their efforts towards producing content, instead of focusing on basic functionality.Shadows of Amn received critical acclaim, being praised for its gameplay, artwork, and voice acting, and is often noted as. GameSpy, GameSpot, and IGN awarded it their 'Role-Playing Game of the Year' awards for 2000, and the game has sold more than two million units. An expansion pack, was released in 2001.

Besides adding a large dungeon and enhancements to the game, this well-received expansion concluded the Child of Bhaal saga. Shadows of Amn and Throne of Bhaal have also been included together in various compilations. In 2013, an enhanced version of Baldur's Gate II was released, bearing the title and using an updated version of the Infinity Engine. In 2019, a sequel was announced. An instance of dialogue in the game, illustrating the game's interface and isometric perspective.Baldur's Gate II: Shadows of Amn is an. The central quest of the game consists of about 50 to 60 hours of play, while the full game, including all, is estimated to be between 200 and 300 hours. The player controls a party of up to six characters, one of whom is the protagonist; if the protagonist dies, a saved-game must be loaded, or a new game begun.

The game begins with, where, through a series of configuration screens, the player creates a player character protagonist, choosing such things as, appearance,. Alternatively, an existing character from or (the Baldur's Gate expansion) can be imported. Once in the game world, the player may recruit certain (NPCs) to travel with him or her, though only five may do so at a time; and, depending on who is present in the group, bickering, romance, and side quests can result. NPCs in the party often converse with the player or with one another, and at times interject into the player's conversations with others.The game is played from an, and the screen, which does not need to remain centered on the protagonist, can be scrolled with the mouse or keyboard. Areas are revealed as they are explored by the player's characters. A effect hides explored areas when the player's characters move away from them.

The player can also change the formation in which the party moves. Clicking an area exit, such as a doorway or staircase, causes another area to be loaded. Clicking on the edge of an outside area causes the party to travel there; the game then presents the player with the World Map, from which the player may select a destination.The player interacts with characters and objects by clicking on them. Clicking on the ground causes the player's selected characters to move. The gameplay, though in real-time, whereupon commands may be issued to controllable characters, who will attempt to execute them when the game is unpaused. The game can also be set to pause automatically at certain times.

Dialogue is started by NPCs at certain scripted times, or by the player's clicking on NPCs who are not immediately hostile. When speaking to an NPC, the player must often choose what to say from a list of responses. The dialogue may lead to quests or important information. When the player clicks on a hostile being, the currently selected characters will advance to attack it. Information about characters, creatures, items, and buildings in the game environment is shown on a, which appears when the mouse pointer is held over game elements.When a character in the group gains the necessary, he or she gains a level. Experience points are awarded for certain player actions, such as killing enemies or completing quests.

The party also has a reputation, which is affected by the player's moral actions, and which, along with the party leader's charisma attribute, influences how NPCs in the game world react to the player. The characters in the party will also complain if the party's reputation conflicts with their alignment. Resting heals the characters in the party and refreshes those who are fatigued; also, resting allows a character to memorize spells. The game contains over 300 spells available for memorization. With the exception of sorcerers, magic-users must memorize spells before they can be cast.

Spell-casting takes time and may be disrupted by attacks or other spells.The player can access sub-screens through the interface: area and world maps; the journal, which tracks important information, such as quests and the game's plot; the inventory page, which is used to manage and equip items; the record screen, which is used to view information about, as well as level up, characters in the party; the mage book and priest scroll screens, where spells can be inspected and memorized; and the options screen, where settings may be altered, saved-games loaded, or the game saved or quit. Classes and kits. See also:During character creation the player chooses a class:, or (the last three of which are new for the sequel). Different classes have different special abilities and restrictions; a thief character, for instance, can find and remove traps, but thieves have limitations on which weapons and armor they may use, and cannot be of lawful good. Most classes also have a subset of kits, or specializations within a class, to choose from. Kits have special advantages and, usually, disadvantages; for example, the —one of the kits of the paladin class—specializes in fighting monsters such as and, but cannot use.

At some point in the game, the player may join or take over a. The type of stronghold is determined by the protagonist's class.

Multiplayer The game also has a mode, in which up to six human players can adventure through the game, controlling player-made characters as well as recruited NPCs. The content of the game is otherwise the same, and one player controls the protagonist.Plot Setting. In the Government District, Athkatla, are the Council of Six building, the Prison, and the estates of the rich nobility.The, the in which Baldur's Gate II is set, is a fictional world similar to a, but with its own peoples, geography, and history. In the Realms, as its inhabitants call it, fantastic creatures and magic are common.Baldur's Gate II takes place mainly in, a country on the subcontinent of. This country, known commonly as the Merchant Kingdom, lies south of; wealth and trade are the chief concerns of the region. The capital city of, around which a fair portion of the game revolves, is the most important in Amn and is ruled by the anonymous Council of Six.

The local, the, also has considerable power. The group, which operates all along the, is based in Athkatla. Another powerful organization in Amn are the, who regulate the use of magic in the region. The Shadow Thieves, the Cowled Wizards, and the, a semi-secret conglomeration of good organizations, all factor prominently into the story and provide side quests.Besides Athkatla, other places the player will pass through include: an island, on which stands both the port town of Brynnlaw and the asylum; the; the city of; and the. Main article:Baldur's Gate II: Throne of Bhaal, an expansion pack for Shadows of Amn, was developed by BioWare and published by Black Isle Studios, and released in June 2001. Throne of Bhaal takes the protagonist's history further, and, being the final chapter, concludes the Baldur's Gate saga.

It also added a variety of features to the base game: a new dungeon called Watcher's Keep, which can be accessed from both Shadows of Amn and Throne of Bhaal; new features and enhancements, such as high-level class abilities, a higher experience point cap, and the Wild Mage character class; and new items and spells. Throne of Bhaal was well received: it holds a Metacritic score of 88 and a GameRankings score of 88.73, and won the 'PC Role-Playing' award at the 2002 Interactive Achievement Awards. Reviewers generally praised Throne of Bhaal and thought it a spectacular conclusion to the Baldur's Gate saga. Re-releases Shadows of Amn was re-released, along with its expansion, Throne of Bhaal, as Baldur's Gate II: The Collection in 2003.

In 2004, they were bundled with the original Baldur's Gate and Icewind Dale as Black Isle Compilation Part Two. In 2006, they were re-released with Baldur's Gate and Tales of the Sword Coast as Baldur's Gate: 4 in 1 Boxset. They were also included in, Ultimate Dungeons & Dragons, and Dungeons & Dragons Anthology: The Master Collection. In 2010, Baldur's Gate II Complete was released in digital format on.

This version includes both Shadows of Amn and Throne of Bhaal. Bundled with it are the game manuals in PDF format, high-definition wallpapers, artwork, and the Shadows of Amn and Throne of Bhaal soundtracks. Enhanced Edition. Main article:Baldur's Gate II: Enhanced Edition was announced was on March 15, 2012, and released on November 15, 2013.

Developed by, it is an enhanced version of Baldur's Gate II and uses an updated version of the Infinity Engine. The PC version holds a Metacritic score of 78 and a GameRankings score of 77.26; and the iOS version a Metacritic score of 70 and a GameRankings score of 71.25. Reception Sales In the United States, Baldur's Gate II entered 's computer game sales charts at #5 during the September 17–23 period.

It rose to second place the following week, behind, while its Collector's Edition captured the seventh position. In its first 14 days, Baldur's Gate II drew in revenues of $4 million across all in North America, a sales record for an Interplay computer title. The game and its Collector's Edition were ranked 11th and 19th, respectively, on PC Data's monthly chart for September. Entering its third week, the game fell to fifth place on the weekly chart. However, it remained in the top 10 throughout the October 5–28 period, and finished seventh for the month. Afterwards, it was absent from PC Data's weekly top 10 and monthly top 20. PC Data reported Baldur's Gate II 's sales at 199,914 copies and its revenues at $9.2 million in the United States by the end of 2000.

The game's success in the country continued during 2001, when it finished 15th for January and sold another 103,144 units between February and the first week of November alone. It tallied 225,763 domestic sales for the full year, which drew $9.63 million in revenue.On Media Control's computer game sales rankings for the German market, Baldur's Gate II debuted at #3 in October 2000. It climbed to second place the following month, before dropping to 12th in December. The Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a 'Gold' award by the end of 2000, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. Media Control proceeded to rank the game 10th, 17th and 23rd during the first three months of 2001, respectively.

In the United Kingdom, Baldur's Gate II claimed #2 for its release month of November 2000, according to. It fell to tenth place in December, and exited the top 10 in January 2001.The combined global sales of Baldur's Gate, and Baldur's Gate II surpassed 3.5 million copies by March 2001. Motorola maxtrac 300 manual. Baldur's Gate II alone reached almost 1.5 million sales by December 2002, and more than 2 million by November 2005. According to the, the game totaled 480,000 sales ($19.6 million) in the United States by August 2006. At that time, declared it the country's 31st-best-selling computer game released since January 2000.

Critical reviews ReceptionAggregate scoresAggregatorScore94%95/100Review scoresPublicationScore9/109.59.2/1092/100GameZone9.5/109.4/1094%93%91%8.5/10FiringSquad93%5/5RPGamer9/10AwardsPublicationAwardCharacter or Story Development (2001)Best Game (2001), Best Art Direction (2001), Best Male Supporting Character (2001)88th in the Top 200 Games of All Time (2009)Readers' Choice Game of the Year (2000), Role-Playing Game of the Year (2000), The Greatest Games of All TimeRPG Game of the Year (2000)RPG of 2000, No. 25 in the Top 100 Games of All Time (2005), No.

2 in the Top 25 Modern PC Games (2010)Baldur's Gate II received critical acclaim upon its release, and is listed as the sixth highest-scoring PC game on the review aggregator (as of June 2015 ). 's reviewer stated that, while it is a very long game, its fine points are what make it so great, and that it was in a class by itself. Concluded with a similar sentiment, saying that the game was incomparable and without peers. Though extolling the game immensely and finding only small issues, 's reviewer noted that he would not trap himself with the 'best RPG ever' phrase, but conceded that it 'certainly ranks up there with greats like Fallout, Planescape: Torment, and Betrayal at Krondor'. Lavished much praise upon Baldur's Gate II, and noted that 'the story and quests are captivating, the gameplay tried and tested, and the overall feel is professional and entertaining'.GameSpot and IGN felt the game was superior to its predecessor, Baldur's Gate. And noted that it improved upon Baldur's Gate in almost every way. 'Polish' or 'polished' was a description applied to the game by some reviewers.

RPGamer, somewhat more critical of the game than others, concluded: 'Maybe it's a bit thin in some areas, but it's still an exemplary game that is well worth the time invested'.Baldur's Gate II 's gameplay was called 'addicting'. RPGamer said that while the game was generally the same as the original Baldur's Gate, the combat was much improved, with less frustration and more strategic options. Computer Gaming World agreed, saying players would put more consideration into designing and implementing combat plans.

Eurogamer noted that the interface was 'incredibly easy to use'. IGN's reviewer observed that many a time the game posed tough decisions that made him think, and also praised the clarity of the quests and ease of moving from one goal to the next. Some reviewers, however, felt the in the game were not as powerful as player-made characters. GameSpy said the game is much more difficult than Baldur's Gate and requires more strategy and planning than the original does.

GameSpot felt the opening level of the game fell flat, but that it got much better once the player reached Athkatla. IGN noted that the introductory section of the game, while good, was nowhere near as fun as the adventures in Athkatla.The game's plot was met positively by most reviewers, GameSpy calling it 'epic' and GameSpot a 'great story'. Eurogamer felt the story quite outdid the original. Computer Gaming World, too, observed that it was much improved, adding that the plot style was reminiscent of The Lord of the Rings. He felt the story was somewhere between Planescape: Torment and Icewind Dale in terms of depth. RPGamer's reviewer, on the other hand, felt that the plot was lackluster, but approved of the side quests, which, he said, could turn into 'minor epics' of their own.The game's graphics were well received.

GamePro praised them, saying, 'the backdrops are stunning and the spell effects are impressive'. IGN echoed this statement, calling the difference between Baldur's Gate and Shadows of Amn 'like looking at a still oil painting, and then turning to see the scene in living motion on a big screen TV'. Eurogamer, too, commended the artwork. GameSpot thought both the pre-rendered backgrounds and the animations for characters and monsters were well done. FiringSquad said the game's artwork surpassed that of Planescape: Torment, and called the background artwork 'fantastic'.

The voice acting of Baldur's Gate II was also praised by FiringSquad, who said that 'Characters sound alive and vivacious (or depressed, crazy—whatever suits them)' and that the quality of the voices drew the player more deeply into the game. IGN called the voice acting 'outstanding' and said the variety of personalities would cause players to become 'attached' to the characters, only noting with disapproval the dearth of new voices for the player's protagonist.

Reviewers generally found the game's music to be well-done; though RPGamer felt it was 'inoffensive but unimpressive'.Gameplanet criticized the game's poor support for online multiplayer, saying it was 'unstable and quite frustrating'. FiringSquad felt that the lack of communication between players in combat during online games was problematic, but that play would be more satisfying. Said that multiplayer was as unimpressive as it had been in the first game of the series and that the game needed multiplayer maps. IGN, however, felt that multiplayer play was solidly implemented and fun. Pathfinding was sometimes criticized.

Criticism was also directed at bugs in the game, such as frequent crashes when trying to access certain locations. According to GameSpy, Baldur's Gate II is 'not 100% stable'. GameSpot noted that the game's loading times were somewhat long and that the game crashed on occasion, but said that these problems are not significant. IGN, though noting that the game slowed down during combat when a lot of animations were happening simultaneously because of spells or 'dazzling backgrounds', said that there were almost no other technical problems.

GameSpot also felt that the small number of character portraits to choose from was a disappointment and was displeased that the game reused special effects, audio, and graphics from the first game.GameSpot later called Baldur's Gate II 'a towering achievement in the history of role-playing games'. In a 2007 Gamasutra article on the 'Platinum and Modern Ages' of computer role-playing games (CRPGs), Matt Barton noted contemporary reviewers' universal praise for the game, and said, 'I consider it the finest CRPG ever designed'. According to, 'this is easily one of the finest CRPGs ever made and an experience that no RPG fan should miss'.

Awards Baldur's Gate II has been honored many times., and awarded it their 'Role-Playing Game of the Year' awards in 2000, and it won GameSpot's Readers' Choice Game of the Year award for that year. It received three 'Gaming Globe' awards from in 2001: Best Game, Best Art Direction, and Best Male Supporting Character (for Minsc). The game won the 'Character or Story Development' award at the 2001, and was also nominated for 'Game of the Year,' 'Game Play Engineering,' 'PC Game of the Year,' and 'PC Role-Playing.' IGN placed it at No. 25 on their 2005 'Top 100 Games of All Time' list. In 2006, though not ranking in the top five games, it earned an 'honorable mention' in 's Quantum Leap Awards.

Baldur's Gate II was inducted into GameSpot's 'Greatest Games of All Time' list. In 2009, placed Baldur's Gate II at No. 88 on their list of 'The Top 200 Games of All Time,' calling it 'the best Dungeons & Dragons game ever made.' This is up one place from their top 100 list in 2001. Ranked it No. 19 on their list of the 100 Greatest Games. At the end of 2009, Baldur's Gate II, though not quite making the Top 12 list, received an honorable mention in Gamasutra's Game of the Decade, where readers voted for their best game of the 2000s.In 2010, on IGN's Top 25 Modern PC Games, Baldur's Gate II clocked in at No.

In 2013, it was placed at No. 46 on GamingBolt's 'Top 100 greatest video games ever made.'

IGN ranked Baldur's Gate II No. 1 on their list of 'The Top 11 Dungeons & Dragons Games of All Time' in 2014.

Ian Williams of rated the game No. 2 on his list of 'The 10 Greatest Dungeons and Dragons Videogames' in 2015. IGN ranked Baldur's Gate II No. 3 on their 'Top 100 RPGs of All Time' list. In 2016, noted the game on their 'best RPGs of all time.'

It was placed at No. 9 on Game Informer's 'Top 100 RPGs Of All Time' list, and was included among 's 'best RPGs on PC' as well. Novel There is a novelization of the game. Published in 2000 by, it focuses solely on Abdel, the last of the Bhaalspawn. The novel is the second in the series; the first, also by Athans, is a novelization of, and the third, by, of the Throne of Bhaal expansion. See also. Interplay Entertainment.

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I was the prize of the slavers. To be sold to the highest bidder. They were pleased to sell me to the circus for a great amount of gold. (2000). Baldur's Gate II: Shadows of Amn. Scene: Keldorn's Biography.

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Journal, from 'Free Haer'Dalis from imprisonment by Mekrath': I have accepted a commission from Raelis Shai, the leader of a troupe of players who work in the playhouse underneath the Five Flagons. One of her actors, named Haer'Dalis. ^, p. 57. ^ (2000). Baldur's Gate II: Shadows of Amn.

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Retrieved May 25, 2018. Johnson, Leif (February 5, 2014).

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(2001). Baldur's Gate II: Throne of Bhaal. Silver Box games. (1988). (1989).

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(1992). Dark Sun series. (1993).

(1994). (1993). (1993). (1993).

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Mystara series. (1993). (1996). Slayer series.

(1994). (1996). Ravenloft series. (1994). (1995).

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(1994). (1994).

(1996). (1996). (1997). (1998). (1999).

(2017). (2001).

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